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AI Insights · Timothy · April 2024

Top 5 io Games Performance in Peru for Q1 2024

Analysis of the top 5 io games in Peru for Q1 2024 reveals trends in downloads, revenue, and active users. Key insights from Sensor Tower data show varying performance across these metrics.

Top 5 io Games Performance in Peru for Q1 2024

The first quarter of 2024 saw notable activity among the top 5 io games in Peru. Here’s a breakdown of their performance based on weekly downloads, revenue, and active users, as reported by Sensor Tower.

Agar.io from Miniclip.com experienced fluctuations in weekly downloads, starting strong at 2.8K in early January and peaking at 3.6K mid-February. However, downloads tapered off to around 1.2K by the end of March. Revenue for the app showed a similar pattern, with a high of approximately $223 in the first week of January and a notable increase to $196 in mid-February. Active users were highest in early January at around 8.7K, gradually decreasing to about 5.9K by the end of the quarter.

Snake.io - Fun Online Snake by Kooapps maintained strong weekly downloads, starting at 32.3K and peaking at 32.6K in mid-February. Revenue saw a decline throughout the quarter, starting at $103 and dropping to $38 by the end of March. The app’s active users remained relatively stable, with a high of 181.7K at the start of January, slightly decreasing to 150.6K by the end of March.

Wild Ones BS published by wilfry peralta showed modest weekly downloads, ranging from 181 in early January to a low of 18 in early March, before recovering to 60 by the end of the month. Revenue fluctuated, peaking at $112 in the second week of January and ending the quarter at $86.

Snake Clash! from Supercent, Inc. had significant weekly downloads, starting at 19.3K and peaking at 31.8K in early March. Revenue was highest at $122 in the first week of January but saw several weeks with no revenue, concluding with $53 in the last week of March. Active users increased steadily, reaching a peak of approximately 74.1K in early March before slightly declining to 58.3K by the end of the month.

Hole.io by Voodoo saw an upward trend in weekly downloads, starting at 5K and peaking at 12.4K in early February. Revenue remained relatively low, peaking at $49 in the last week of March. Active users increased from 24.7K in early January to a high of 51.8K in early February, before stabilizing around 28K by the end of March.

These insights provide a snapshot of the io games landscape in Peru for the first quarter of 2024. For more detailed data and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024